Makoto Sakamoto1, Takahiro Shinoda1, Kenji Sakoma1, Takahiro Ishizu1, Amane Takei1, Takao Ito2
1Department of Computer Science and System Engineering, University of Miyazaki,
Miyazaki-City, 889-2192, Japan
2Graduate School of Engineering, Hiroshima University, Higashi-Hiroshima,
739-8527, Japan
pp. 86-90
ABSTRACT
In recent years, “Entertainment Computing” (EC) has attracted attention
and has become one of the major industries in Japan. “Projection Mapping”
is well known in this EC. Projection mapping is a video technology that
creates a new space by synthesizing space and video using a projector.
Among them, many people are fascinated by works that create a fantastic
world by combining dancer performance and projection mapping. However,
these works require the performer to accurately align with the coordinates
of the image objects in the projection mapping, which is not easy for everyone.
In this study, we aim to entertain not only the people who see the projection
mapping but also performers. Therefore, we have prototyped an interactive
projection mapping that changes according to user movement. This time,
we focused on sports and projected the ball to the user to experience baseball
pitching and soccer lifting. Furthermore, we conducted a questionnaire
survey to evaluate the sense of use of this system, and the results showed
that many people can enjoy by this projection mapping
ARTICLE INFO
Article History
Received 25 October 2019
Accepted 03 July 2020
Keywords
Entertainment computing
EC
Projection mapping
Kinect
JAALR1207
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