Wan Khairunizam1, Kai Xu tung1, M. Lugieswaran1, Wan Azani Mustafa1, Hashimah Ali1, Hafiz Halin1, Zuradzman M. R2, Shahriman A. B2, Norrima Mokhtar3
1FKTE, Universiti Malaysia Perlis, 02600 Perlis, Malaysia,
2FKM, Universiti Malaysia Perlis,02600 Perlis, Malaysia
3Department of Electrical Engineering, Faculty of Engineering, University
of Malaya, Malaysia
pp. 169–173
ABSTRACT Aggression is a human behaviour that has the potential to injure
another person physically or emotionally. The aggression states of the
human could be identify by using BPQ, however, some of the subjects are
not honest while answering the survey. This effects the precision of the
survey. In this studies, experimental works have been conducted to investigate
the aggression states of the 10 subjects. The experimental protocol is
proposed for inducing aggression while brain signals are recorded by using
an electroencephalogram (EEG). The subjects are experience 4 states which
are relaxing state before starting the experiment, aggression state when
playing a video game in muted, aggression state when playing video game
in a maximum volume, and post gaming state which is similar with the relaxing
state but the time is after playing the video game. The subjects are asked
to play a video game “Subway Surfers” while the brain signals are recorded.
The original data may contain noises and a Butterworth filter is used to
screen it. Then, the signals are cut into pieces called the window to extract
significant features of the brain signals. The experimental protocols and
signal processing techniques proposed can generate the aggression pattern.
ARTICLE INFO
Article History
Received 18 November 2021
Accepted 06 April 2023
Keywords
Aggressiveness
Electroencephalogram
Pattern
Experiment protocol
JAALR3308
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