Authors
Tomoya Shimokakimoto, Henrik Hautop Lund, Kenji Suzuki
Corresponding Author
Tomoya Shimokakimoto
Available Online 30 June 2014.
DOI
https://doi.org/10.2991/jrnal.2014.1.1.13
Keywords
playware, biofeedback, exercise, rehabilitation
Abstract
We developed a playful biofeedback system using a wearable device and modular
interactive tiles. In this approach we suppose that patients could regulate
exercise intensity on their own through biofeedback. We propose biofeedback
play system called “bioToys” based on exercise with the modular interactive
tiles. The system consists of a wearable device that measures heart-pulse
via ear-mounted sensor, and modular interactive tiles which are used for
physical rehabilitation exercise through playing a game. The wearable devise
enables detection of heart pulse in real-time and therefore provides heart
beat rate during playful activities, even if the heart pulse wave have
motion artifacts. The tiles are designed to build flexible structures and
to provide immediate feedback based on the users’ physical interaction
with the tiles. We combine the two systems to provide users with heart
pulse biofeedback in playful exercise. We show that using the developed
system it is possible for the users to regulate the exercise intensity
on their own with biofeedback, and also possible to analyze exercise activity
using number of steps on the tiles and heart beat rate.
Copyright
© 2013, the Authors. Published by ALife Robotics Corp. Ltd..
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).