uthors
Jumpei Ono, Takashi Ogata
Corresponding Author
Jumpei Ono
Available Online 1 March 2016.
DOI
https://doi.org/10.2991/jrnal.2016.2.4.9
Keywords
integrated narrative generation system, narrative generation, table-top
role playing game, world setting
Abstract
In this paper, we propose a narrative generation system based on the scenario
generation method in tabletop role-playing games (TRPGs). This system uses
an integrated narrative generation system (INGS) that synthesizes various
narrative generation mechanisms. The TRPG is an analog game in which one
or more players (PLs) play the role of characters within the framework
of the narrative prepared by the game master (GM). A PL promotes the development
of scenes, which leads to the completion of the narrative. In particular,
we concentrate on the “world setting” that consists of the rules or constricts
for a narrative and also the components defined by the rules and the stage
setting of the narrative. In an ordinary scenario, a GM sets a basic world
setting for the narrative generation through the interaction between the
PLs. We consider preliminarily prepared scripts corresponding to various
world settings in addition to the detailed mechanism to use it.
Copyright
© 2013, the Authors. Published by ALife Robotics Corp. Ltd.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).