Authors
Jumpei Ono, Takashi Ogata
Corresponding Author
Jumpei Ono
Available Online 1 June 2017.
DOI
https://doi.org/10.2991/jrnal.2017.4.1.16
Keywords
Automatic narrative generation game (ANGG), Integrated narrative generation
system (INGS), Tabletop role playing game, Story generation, Discourse.
Abstract
We propose the concept of a game system that includes an automatic story-generation
function based on a table-top role playing game (TRPG). In this idea, stories
are generated or transformed based on communication between a “game master
(GM),” who controls the story generation, and “players (PLs),” who change
and transform the content of a story proposed by a GM. This paper focuses
on the mechanism for changing and transforming a story proposed by the
GM. In particular, the proposed mechanism has various techniques ranging
from macro-level techniques, which are related to the entire structure
of a story, to micro-level techniques, which are related to the partial
structures of a story. For instance, when the GM is a real human, these
techniques in the PLs, who are computer agents, can produce changed and
transformed stories that were not originally conceptualized by the GM.
Copyright
© 2013, the Authors. Published by ALife Robotics Corp. Ltd.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).