Changing and Transforming a Story in the Framework of an Automatic Narrative Generation Game

Authors
Jumpei Ono, Takashi Ogata
Corresponding Author
Jumpei Ono
Available Online 1 June 2017.
DOI
https://doi.org/10.2991/jrnal.2017.4.1.16
Keywords
Automatic narrative generation game (ANGG), Integrated narrative generation system (INGS), Tabletop role playing game, Story generation, Discourse.
Abstract
We propose the concept of a game system that includes an automatic story-generation function based on a table-top role playing game (TRPG). In this idea, stories are generated or transformed based on communication between a “game master (GM),” who controls the story generation, and “players (PLs),” who change and transform the content of a story proposed by a GM. This paper focuses on the mechanism for changing and transforming a story proposed by the GM. In particular, the proposed mechanism has various techniques ranging from macro-level techniques, which are related to the entire structure of a story, to micro-level techniques, which are related to the partial structures of a story. For instance, when the GM is a real human, these techniques in the PLs, who are computer agents, can produce changed and transformed stories that were not originally conceptualized by the GM.

Copyright
© 2013, the Authors. Published by ALife Robotics Corp. Ltd.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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