Authors
Yasuhiro Suzuki*
Department of Complex Systems Science, Graduate School of Informatics,
Furocho Chikusa, Nagoya City 464-860, Japan
*Email: [email protected]
Corresponding Author
Yasuhiro Suzuki
Received 11 November 2019, Accepted 25 May 2020, Available Online 11 September
2020.
DOI
https://doi.org/10.2991/jrnal.k.200909.003
Keywords
Virtual reality; game; tactile sense; bio-feedback
Abstract
We construct a Virtual Reality, VR system centered on the tactile sensation.
Tactile sensation has a more significant effect on sensibility than audiovisual.
Therefore, if tactile sensation and audiovisual sense are combined, we
can create “virtual presence” in the VR space. In this system, a user’s
biological information is linked to the audiovisual data presented. A player
plays with virtual objects through physical body movements. And the system
feeds-back biometric information and deliver the change of biometric data
through the sensory presentation to the user.
Copyright
© 2020 The Authors. Published by ALife Robotics Corp. Ltd.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license
(http://creativecommons.org/licenses/by-nc/4.0/).