Authors
Shogo Aizawa, Motohide Yoshimura*
Department of Information Systems, Faculty of Information Systems, University
of Nagasaki, 1-1-1 Manabino, Nagayo-cho, Nishi-Sonogi-gun, Nagasaki 851-2195,
Japan
*Corresponding author. Email: [email protected]
Corresponding Author
Motohide Yoshimura
Received 25 November 2020, Accepted 7 June 2021, Available Online 23 July
2021.
DOI
https://doi.org/10.2991/jrnal.k.210713.015
Keywords
English learning system; educational toy; learning trough play; NFC; IDm
Abstract
We innovate an educational toy to play the English learning system. The
proposed system uses a Raspberry Pi and two Near Field Communication (NFC)
readers. The user can learn English words in three steps by using our system.
First, NFC tags are presented corresponding to English words and illustrations,
such as a cat, dog and chicken etc. Next, a pair of tags is required to
select corresponding to an English word and illustration. Finally, by holding
the pair over the NFC reader, the answer is displayed on a touch panel
to inform whether it is correct or incorrect. Our system has two aspects.
The one is an educational system for children and the other is an educational
toy playing with children. As to the former, the system helps the children
as users can learn English words by intuitive operation such as operating
the touch panel and holding the NFC tags. As to the latter, it offers a
learning experience with the Information and Communication Technology (ICT).
In this paper, we report findings through the construction of the English
learning system.
Copyright
© 2021 The Authors. Published by ALife Robotics Corp. Ltd
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license
(http://creativecommons.org/licenses/by-nc/4.0/).
Download article (PDF)