Authors
Emmanouil Giannisakis, Henrik Hautop Lund
Corresponding Author
Emmanouil Giannisakis
Available Online 2 March 2015.
DOI
https://doi.org/10.2991/jrnal.2015.1.4.1
Keywords
Playware, Exergaming, Mobile App, Modular Technology, Cooperative Play,
Gender, Social Playware
Abstract
We propose a novel playware as a merge between exergames and mobile fitness
apps to engage the users in physical exercises, not only as competitive
play, but also in the form of cooperative play. The concept connects modular
interactive tiles with radio communication to Android tablets and smart
phones, which can connect to the Internet. This allows the players to monitor
their playware exergaming performance on the smart device(s). A test was
set up over 8 days allowing two school classes to compete with each other
on which class was going to collect the most points playing on the modular
tiles during the test. The test subjects were from 6th and 7th grade (12-13
years old children). As a social playware, we investigated how the playware
mediated cooperative and competitive play amongst the users. It was found
that the majority of game play involved social interaction between players,
and that 8 out of 10 pupils on the top-10 were girls. The playware seemed
to motivate the girls to become physically active.
Copyright
© 2013, the Authors. Published by ALife Robotics Corp. Ltd.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).