Journal of Robotics, Networking and A rtif icial Life Volume 11, Issue 1,
June 2024
Research Article
1.A MBD-Based Dynamic Analysis Framework with a Viscoelastic Contact Model
and Flexible Elements Toward Human Power Assistive Devices Shintaro Kasai1, Dondogjamts Batbaatar2, Hiroaki Wagatsuma1
1Kyushu Institute of Technology (Kyutech), 2-4 Hibikino, Wakamatsu-ku, Kitakyushu,
Fukuoka, 808-0196, Japan
2 Mongolian University of Science and Technology (MUST), 8th khoroo, Baga
toiruu 34, Sukhbaatar Ulaanbaatar, Mongolia
pp. 1–5
ABSTRACT
It is important for the analysis of human movement and rehabilitation to
incorporate spring-damper components, flexible materials, and contact force
into the joint model considering human dynamics. In this study, the absolute
nodal coordination formula (ANCF) method is introduced to the analytical
model for the viscoelastic properties of the musculoskeletal system which
is essential for analyzing human walking motion, and the flexible characteristics
of the human body is reproduced. The consideration of a contact force model
makes it possible to simulate contact actions between elements of the human
body and the interaction with the environment. The proposed integrated
framework is applied to multibody dynamics (MBD) based slider-crank mechanisms
to demonstrate the dynamics/inverse dynamics analysis of human joint biomechanics.
ARTICLE INFO
Article History
Received 25 November 2023
Accepted 05 September 2024
Keywords
Biomechanical systems
Multi-body dynamics (MBD)
Contact force and its modelling
11101
Research Article
2.Q-learning approach for Nurse Rostering: Addressing Variations in Work
Patterns and Visualization of Results
Masato Nagayoshi1, Hisashi Tamaki2
1Niigata College of Nursing, 240 Shinnan-cho Joetsu, Niigata 943-0147, Japan
2Kobe University, 1-1 Rokkodai-cho, Nada-ku, Kobe, Hyogo 657-8501, Japan
pp. 6–10
ABSTRACT
Creating a duty roster that meets all the various requirements of nurse
rostering is extremely challenging. Consequently, many researchers have
studied nurse rostering. Despite these efforts, the shift schedules generated
by these studies are often not practical in their initial form, as they
require adjustments to accommodate various constraints and evaluation criteria.
Thus, we have proposed a method for revising duty roster using Q-learning
in a constructive nurse rostering. This paper explores the potential for
developing a practical duty roster that accommodates nurses with varying
duty plan valuations. This involves considering each nurse's lifestyle.
Additionally, we visualize the duty plan valuations of the revised rosters
we obtain.
ARTICLE INFO
Article History
Received 25 November 2023
Accepted 11 August 2024
Keywords
Nurse rostering
Q-learning
Duty plan valuation
Lifestyle
11102
Research Article
3.The Intrusion Detection Solution for Isolated Industrial Control Environments
I-Hsien Liu1, Nai-Yu Chen2, Pei-Wen Chou2, Jung-Shian Li3
1Department of Electrical Engineering, National Cheng Kung University, No.1,
University Rd., East
Dist., Tainan City 701401, Taiwan
2M.S. Degree Program on Cyber-Security Intelligence, National Cheng Kung
University, No.1, University Rd., East Dist., Tainan City 701401, Taiwan
3Department of Electrical Engineering / Institute of Computer and Communication
Engineering, National Cheng Kung University, No.1, University Rd., East
Dist., Tainan City 701401, Taiwan
pp. 11–15
ABSTRACT
This study explores the implementation of intrusion detection solutions,
specifically Snort, in industrial control environments that use network
segregation as a security measure. Unlike traditional deployments at gateway
ports, our research integrates Snort directly within isolated networks,
customized with specific operational technology (OT) rules. The effectiveness
of this system was tested using the TWISC@NCKU Critical Infrastructure
cybersecurity testbed in Taiwan. This findings indicate that this strategic
approach can successfully detect anomalies in network traffic, effectively
addressing the common challenge of limited monitoring in segregated network
environments.
ARTICLE INFO
Article History
Received 31 October 2023
Accepted 06 August 2024
Keywords
Network-based monitoring
Industrial control system
Cybersecurity testbed
11103
Research Article
4.MCU Based Edge Computing Platform for Liquid Level Measurement
Chung-Wen Hung1, Chun-Liang Liu1, Tai-Hsuan Wu1, Chau-Chung Song2
1National Yunlin University of Science and Technology, Taiwan, 123 University
Road, Section 3, Douliou, Yunlin 64002, Taiwan, R.O.C.
2National Formosa University, Taiwan, 64 Wenhua Road, Huwei Town, Yunlin
County 632301, Taiwan, R.O.C.
pp. 16–20
ABSTRACT
An MCU(microcontroller unit)-based edge computing system for assessing
the height of liquids in containers in this paper. This system uses a solenoid
valve to strike the bottle and a microphone to capture sound waves. Signals
are transformed from the time domain to the frequency domain by FFT (Fast
Fourier Transform) and used to predict the water level by using AI (artificial
intelligence) model. A dynamic label smoothing method enhances label correlation,
and an ANN (Artificial Neural Network) model is employed on the MCU for
classification. The system accurately predicts water levels from 200 to
250 milliliters at 1-milliliter intervals. Hyperparameter optimization
balances accuracy with MCU memory and computational constraints. Experimental
results show that the system achieves an accuracy of 81% under the limits
of edge computing, verifying its effectiveness in liquid level measurement
applications.
ARTICLE INFO
Article History
Received 15 November 2023
Accepted 31 July 2024
Keywords
Label smoothing
Edge computing
Audio process
Hyperparameter
11104
Research Article
5.Design and Implementation of an Automated Shopping Companion for Elderly
Support and Mobility Enhancement
Dina Koushek1, Mastaneh Mokayef1, MHD Amen Summakieh1, M.K.A Ahamed Khan1, Abdul Qayyum2,
Sivajothi A/L Paramasivam3
1Faculty of Engineering Technology and Built Environment, UCSI University,
Kuala Lumpur, 56000, Malaysia.
2National Heart and Lung Institute, Imperial College London, UK.
3University of Wollongong Malaysia, Shah Alam, Slenagor, 40150, Malaysia
pp. 21–28
ABSTRACT
The proposed system utilizes facial recognition technology to detect and
track the user, eliminating the need for physical effort in pushing a shopping
cart. Additionally, the robotic trolley is equipped with an ultrasonic
sensor that estimates the distance walked by the user, providing them with
valuable information about their physical activity levels during the shopping
trip. The implementation of this system leverages the OpenCV computer vision
library within the Python programming framework, enabling the integration
of the facial recognition and distance estimation capabilities. Evaluation
of the developed prototype has demonstrated significant improvements in
the quality of life and independence of elderly individuals, as they can
now navigate the shopping environment with greater comfort and ease. This
innovative robotic shopping companion represents a promising solution to
enhance the shopping experience for the aging population, addressing their
unique needs and empowering them to maintain their autonomy, well-being,
and public health during their daily activities.
ARTICLE INFO
Article History
Received 23 November 2023
Accepted 27 August 2024
Keywords
Facial recognition tracking
OpenCV
Smart following trolley
Distance estimation
Public health
11105
Research Article
6.Programming Education Using Maze Exploration for Junior High School Student
Kenji Kimura1, Youta Takano2
1Department of Control Engineering, National Institute of Technology, Matsue
College 14-4 Nishi-ikuma-cho, Matsue-shi, Shimane,690-8518, Japan.
2Department of Control Engineering,14-4 Nishi-ikuma-cho, Matsue-shi, Shimane,690-8518,
Japan
pp. 29–35
ABSTRACT
With the recent emergence of Amazon warehouses and service robots at airports
and hotels, it is believed that we will enter an era in which humans and
robots will struggle to coexist. Elementary and junior high school students
need robotics education, which sparks their interest at an early stage.
In response, higher education institutions are actively working on robot
education, but most of them focus on online tracing using microcomputers.
In this study, students from a technical college organized a workshop for
third-year junior high school students to teach robotics about maze exploration.
The lecture was evaluated by means of a questionnaire
ARTICLE INFO
Article History
Received 15 November 2023
Accepted 27 August 2024
Keywords
Robot education
Programming
Student-planned workshops
Obstacle avoidance techniques
Maze exploration
11106
Research Article
7.Enhancing Tourism in Takachiho through VR and AR Technologies: A Case
Study on Virtual Scenic Experiences and Interactive Features
Satoshi Ikeda1, Makoto Sakamoto1, Amane Takei1, Takao Ito2
1Faculty of Engineering, University of Miyazaki, 1-1 Gakuenkibanadai-nishi
Miyazaki-shi, Miyazaki, 889-2192, Japan
2Graduate School of Engineering, Hiroshima University, 1-3-2 kagamiyama
Higashihiroshima-shi, Hiroshima, 739-8511, Japan
pp. 36–39
ABSTRACT
Miyazaki Prefecture faces several challenges in its tourism industry and
has adopted various strategies to address them. In 2016, technologies like
VR and AR gained attention. In response, our company developed a new smartphone
app leveraging virtual technology, offering unique features to attract
more tourists and encourage repeat visits.
ARTICLE INFO
Article History
Received 15 November 2023
Accepted 27 August 2024
Keywords
Tourism technology
Virtual reality
Augmented reality
Visitor engagement
Cultural heritage
11107
Research Article
8.Framework of a Disinformation Game Based on the Narrative Warfare in
Russo-Ukrainian War
Jumpei Ono1, Takashi Ogata2
1Faculty of Software and Information Technology, Aomori University, 2-3-1,
Kobata, Aomori, Aomori, 030-0943, Japan
2Faculty of Informatics, Yamato University, 2-5-1, Katayama-cho, Suita,
Osaka, 564-0082, Japan
pp. 40–48
ABSTRACT
Since Russia invaded Ukraine in 2022, information related to the invasion
has increased. This information is spread through social networking services
and TV programs. This study proposes a framework for a disinformation game
system. In the game, a player spreads disinformation. In particular, we
discuss topics related to the Russo–Ukrainian War in February 2022. The
game system provides players with mental immunity to disinformation by
simulating its spread. Three experiments were conducted in this game. In
experiments on the proposed game, people gradually lost their resistance
to disinformation by repeatedly receiving disinformation.
ARTICLE INFO
Article History
Received 24 December 2023
Accepted 23 August 2024
Keywords
Cognitive security
Computer game
Disinformation
Disinformation game
Fake new
Information warfare
Narrative generation
Narrative warfare
Russo–Ukrainian War
Video game
11108