Journal of Robotics, Networking and Artificial Life Volume 10, Issue 3,
December 2023
Research Article
1.Improvement of the Database-Driven PID Control Method by H-Infinity Norm
of the Local Model
Takumi Ueda, Kazuo Ishii
Kyushu institute of technology, 2-4 Hibikino, Wakamatsu, Kitakyushu, Fukuoka,
808-0135, Japan
pp. 294–298
ABSTRACT
Development of adsorbents for selenium and arsenic, which are particularly
toxic, is urgently needed. arsenic was prepared for adsorption and removal.
The experimental data of adsorption isotherms of As and Se oxyanions by
NiZn adsorbents were well fitted to the Langmuir adsorption model, which
is characteristic of monolayer adsorption, with a coefficient of determination
of R2>0.94. The maximum adsorption (qmax) of Se(IV) by NiZn-Cl and NiZn-NO3
was similar to that of NiZn-AcO, and no difference in adsorption due to
interlayer ions was indicated. On the other hand, NiZn-Cl had the highest
qmax for Se(VI) and As(V). qmax for As(V) by NiZn-Cl was about twice that
of NiZn-AcO, As(V) and Se(VI) adsorption performance was greatly improved.
ARTICLE INFO
Article History
Received 24 November 2023
Accepted 11 April 2024
Keywords
NiZn hydroxy double salts
Langmuir adsorption model
Se(IV)
Se(VI)
As(V)
10401
Research Article
2.Investigate Automation Production Processing Based on LabVIEW
Bo-Jung Yang1, Chun-Chi Lai2, Chia-Nan Ko3
1Graduate School of Engineering Science and Technology, National Yunlin
University of Science and Technology, Taiwan
2Department of Electrical Engineering, National Yunlin University of Science
and Technology, Taiwan
3Department of Automation Engineering, Nan Kai University of Technology,
Taiwan
pp. 220–225
ABSTRACT
Industry 4.0 smart automation has been actively developing recently. Enterprises
actively researched and developed intelligent automation mechanisms to
promote the efficiency of production lines. Various innovative production
mechanisms must be continuously developed. The purpose of this article
is to develop a similar production mechanism based on myRIO through practical
functional solutions to improve production efficiency and production line
stability. In this study, we used FPGA to change the pin position function
by ourselves, integrated smart technology and multiple practical experiments,
and used LabVIEW software to design an automation platform based on myRIO
controller. The efficiency of developing similar production mechanisms
validates the product identification system and platform.
ARTICLE INFO
Article History
Received 20 November 2022
Accepted 01 March 2024
Keywords
Similar production mechanism
Intelligent automation
MyRIO
Image recognition
LabVIEW
10302
Research Article
3.Towards a New Approach to Increasing the Persuasion of Product Marketing:
An Experimental Study
Pinkie Anggia1, Kaoru Sumi2
1Graduate School of Systems Information Science, Department of Media Architecture,
Future University Hakodate, Hakodate, Hokkaido 041-8655, Japan
2Department of Media Architecture, Future University Hakodate, Hakodate,
Hokkaido 041-8655, Japan
pp. 226–230
ABSTRACT
Modern marketing strategies that leverage technology to of-fer significant
value for the client have replaced conventional selling techniques in recent
years. A conversational agent or dialogue system presents an interactive
computing product as a means of influencing people’s opinions. However,
this expanding topic still had limits in the earlier study. To advance
this field, the current experimental study incorporates new elements that
are re-quired to enhance the ability to persuade and build a compelling
case for product advertising. Research in the past has shown that emotional
branding is essential to strengthen the customer’s engagement. Therefore,
in this study, we created six contents, conducted an experiment with Japanese
participants, and analyzed how to persuade them with emotional and cultural
content using a sinking boat joke. A sinking boat joke is a joke about
convincing people to jump into the water when a boat is ready to sink,
which incorporates a cultural context. The experiment was conducted by
recruiting Japanese students at a Japanese university. Contents were presented
in a counterbalanced way. The goal is to ascertain which emotion works
best for advertising, to investigate cultural differences, and to analyze
the content effectiveness that successfully persuades the Japanese participants.
ARTICLE INFO
Article History
Received 25 November 2022
Accepted 15 May 2024
Keywords
Persuasive technology
Affective computing
Human computer interaction
Interaction design
10303
Research Article
4.An analysis of Quoridor by reusing results from the reduced version
Satoshi Ikeda1, Takuro Iwanaga2,Makoto Sakamoto1, Takao Ito3
1Faculty of Engineering, University of Miyazaki, Miyazaki-City, Miyazaki,
Japan
2Graduate School of Engineering, Miyazaki University, Miyazaki-City, Miyazaki,
Japan
3Graduate School of Engineering, Hiroshima University, Higashi-Hiroshima,
Hiroshima, Japan
pp. 231–234
ABSTRACT
Retrograde analysis is a representative game analysis method that initially
lists all legal positions and searches for the best move by analyzing from
the final positions to the initial position. This method is effective for
analyzing the games where the same position appears multiple times during
sequential analysis from the initial position. However, it also has the
drawback of requiring a huge amount of memory to enumerate the legal solutions.
In this paper, we focus on the board game "Quoridor" released
by Gigamic.
ARTICLE INFO
Article History
Received 06 December 2022
Accepted 06 March 2024
Keywords
Perfect play
Retrograde analysis
Quoridor
Combinatorial theory
10304
Research Article
5.Proposal of Integrated Methodology for Creativity Oriented STEM Education
Using the View Point of ETT Theory
Tetsuo Hattori1, Toshihiro Hayashi1, Mai Hattori1, Yoshiro Imai1, Asako Ohno2, Takeshi Tanaka3
1Kagawa University, 1-1 Saiwai-cho, Takamatsu, Kagawa 760-0016, Japan
2Osaka Sangyo University, 3-1-1, Nakagaito, Daito-shi, Osaka 574-8530, Japan
3Hiroshima Institute of Technology, Saeki-ku, Hiroshima 731-5143, Japan
pp. 235–241
ABSTRACT
Recently, the necessity of integrated and comprehensive methodology for
STEM (Science, Technology, Engineering and Mathematics) education is growing.
In this paper, we propose an educational methodology utilizing the viewpoint
of Equivalent Transformation Thinking (ETT) theory which has been proposed
by Dr. Kikuya Ichikawa in 1955 as a principle of creativity. Especially,
we show that the viewpoint of ETT is very useful not only for new technology
invention but also for STEM Education in the sense that it deepens insights
of the contents to be learned. Moreover, we suggest that the appropriate
combination of the ETT viewpoint and the visual presentation such as animation
and simulation by 3-Dimensional Computer Graphics (3DCG) will be more effective
in motivating students to study further.
ARTICLE INFO
Article History
Received 17 January 2024
Accepted 04 May 2024
Keywords
STEM education
Equivalent transformation thinking (ETT) theory
Identification of equivalence
3-Dimensional computer graphics (3DCG).
ABSTRACT
10305
Research Article
6.An Empirical Research Using Data Science Analysis of Kinetosis
Satoshi Ikeda1, Tsutomu Ito2, Seigo Matsuno2, Makoto Sakamoto1, Takao Ito3
1Faculty of Engineering, University of Miyazaki, 1-1 Gakuen Kibanadai-Nishi,
Miyazaki, 889-2192, Japan
2Department of Business and Administration, Ube National College of Technology,
2-14-1 Tokiwadai, Ube, Yamaguchi, 755-0096, Japan
3Graduate School of advanced Science and Engineering, Hiroshima University,
1-4-1 Kagamiyama, Higashi-Hiroshima, 739-8527, Japan
pp. 242–246
ABSTRACT
Car sickness often causes dizziness and discomfort that lasts for several
days, accompanied by vomiting and headaches. Countermeasures and symptoms
have been studied from various perspectives, but there are no comprehensive
and unique countermeasures. In this study, data on motion sickness were
taken from a random sample of drivers and passengers in a car. This study
proposed a new measure to prevent motion sickness that does not depend
on the performance of the car, and clarified that the rapid rotational
movement of the head that occurs in the car is considered to be one of
the causes of kinetosis.
ARTICLE INFO
Article History
Received 06 December 2022
Accepted 01 May 2024
Keywords
Data-science analytics
Kinetosis
Car sickness
QoL
Statistical analysis
10306
Research Article
7.Myoelectric Prosthetic Hand with Sensory Feedback that Generates Discomfort
Taro Shibanoki1, Shunji Hashiguchi1, Kosuke Jin2
1Graduate School of Natural Science and Technology, Okayama University,
3-1-1 Tsushima-naka, Kita-ku, Okayama, Okayama 700-8530, Japan
2Graduate School of Science and Engineering, Ibaraki University, 1-4-1 Nakanarusawa-cho,
Hitachi, Ibaraki 316-8527, Japan
pp. 247–252
ABSTRACT
The aim of this study is to develop a new tactile feedback method for myoelectric
prosthetic hands. The sense of touch can be reproduced such as by vibrating
actuators based on information from a sensor attached to the fingertip
of the myoelectric prosthetic hand. This paper attempted to use delayed
vibration feedback to create discomfort as a corresponding sensation to
pain since a prior study has found that a time lag between sensory input
and stimulation can cause discomfort. In the experiment carried out, we
first examine the relationship between the delay time D and sensation in
vibration stimulation. The experimental results indicated that discomfort
occurs between D = 0.25 seconds and 0.65 seconds. Furthermore, to verify
whether the proposed feedback method can be used to discriminate between
normal objects and dangerous objects such as knives, we applied it to the
haptic feedback of a prosthetic hand controlled by myoelectric signals.
The results showed that the participant could recognize the difference
in feedback and distinguish between the two types of objects with an accuracy
of 95.0 ± 0.1%.
ARTICLE INFO
Article History
Received 25 November 2021
Accepted 20 May 2024
Keywords
Electromyogram
Prosthetic hand
Pain sensation
Discomfort feedback
10307
Research Article
8.Hula Accessories Design for Prototype Software
Satoshi Ikeda1, Takumi Nakahara2, Amane Takei1, Kenji Aoki1, Makoto Sakamoto1, Tsutomu Ito3, Takao Ito4
1Faculty of Engineering, University of Miyazaki, Japan
2Graduate School of Engineering, University of Miyazaki, Japan
3National Institute of Technology, Ube College, Japan
4Graduate School of Engineering, Hiroshima University, Japan
pp. 253–256
ABSTRACT
There are two main types of hula: classical hula ``kahiko'' and modern
hula ``auana.'' Music, costumes, and accessories are essential to hula.
Auana, in particular, is a dance set to music played with Western instruments
and can express various aspects of mythology, history, and Hawaiian culture.
The costumes and accessories worn by the dancers are designed to match
the music. We thought that if we could freely design costumes and accessories
on a computer and simulate the finished product, we would be able to create
a design that was more in line with the dancer's image. This research focused
on ornaments and developed a new CAD system as a result of basic research
to develop a CAD system for designing "lei", one of these ornaments.
ARTICLE INFO
Article History
Received 25 November 2021
Accepted 01 May 2024
Keywords
Hula
Accessories
3D model
Software
10308
Research Article
9.Automatic Selection of High-Quality Dried Shiitake Mushrooms using Machine
Learning
Kaoru Ohe1, Ota Hamasuna2, Kakeru Takemura2, Kodai Hasebe2, Fumito Hamakawa2, Bidesh Biswas Biki2, Satoshi Ikeda1, Amane Takei1, Makoto Sakamoto1, Kazuhide Sugimoto3
1Faculty of Engineering, University of Miyazaki, Japan
2Graduate School of Engineering, University of Miyazaki, Japan
3SUGIMOTO Co., Ltd., Japan
pp. 257–260
ABSTRACT
Miyazaki Prefecture is blessed with a rich natural environment, where many
mushrooms have grown wild since ancient times, and the production of dried
shiitake mushrooms ranks second in Japan after Oita Prefecture. Our partner,
Sugimoto Co., Ltd., is a long-established company founded in 1970, and
sometimes it is necessary to sort over 1 ton. Sorting is still done manually,
making it very difficult for employees to sort. The purpose of this study
is to determine the quality of shiitake mushrooms using deep learning and
video image processing.
ARTICLE INFO
Article History
Received 24 December 2023
Accepted 15 March 2024
Keywords
Image classification
Video processing
CNN
OpenCV
10309
Research Article
10.Basic Research on Transfer Learning Indicators for Reinforcement Learning
Satoshi Sugikawa, Kenta Takeoka, Naoki Kotani
Osaka Institute of Technology, 1-79-1 Kitayama, Hirakata City, Osaka, 573-0196
Japan
pp. 261–265
ABSTRACT
Reinforcement learning requires a lot of time for the agent to learn. Transfer
learning methods can be used to shorten this learning time, but they have
the disadvantage that it is not known which knowledge is effective in what
kind of environment until it is learned. When users transfer knowledge,
it is necessary to investigate the relationship between the transfer source
and the transfer destination. This study proposes an adaptive criteria
evaluation index that can determine this relationship in advance. In the
simulation, we confirmed the effectiveness of the proposed method using
several problem examples.
ARTICLE INFO
Article History
Received 6 December 2023
Accepted 15 March 2024
Keywords
Reinforcement learning
Transfer learning
Maze problems
10310
Research Article
11.Generating Language Learning Content from YouTube Videos Based on Learners’
Interests
Hiroki Fxyma
Kobe University, 1-2 Tsurukabuto, Nada-ku, Kobe, Japan
pp. 266–269
ABSTRACT
This study delves into Japanese for Specific Purposes (JSP) in Japanese
language education, adapting to the evolving landscape of language learners’
preferences. I propose a self-learning system that leverages YouTube videos,
catering to individual interests. Unlike traditional approaches, our system
enables autonomous learning by allowing learners to select preferred Japanese
YouTube videos, emphasizing necessary vocabulary and grammar. Using cooking-related
videos as a case study, I analyze vocabulary usage through corpus-based
methods. The analysis revealed that while a general vocabulary presentation
showing a bilingual translation is sufficient for high-frequency words
that commonly appear in multiple videos, it is required to present the
characteristic words of each video along with meta-knowledge such as collocations
of words, clichés, and technical terms. This study underscores the potential
of digital resources for personalized language education, aiming to democratize
access to language learning.
ARTICLE INFO
Article History
Received 14 December 2022
Accepted 22 May 2024
Keywords
Japanese language education
YouTube-based learning
Less-than-learners
Language learning
10311
Research Article
12.Basic Research on Virtual Technology for Educational Support Video Production
Satoshi Ikeda1, Kodai Miyamoto1, Kaoru Ohe1, Makoto Sakamoto1, Amane Takei1, Masahiro Yokomichi1, Kenji Aoki1, Tsutomu Ito2, Takao Ito3
1Faculty of Engineering, University of Miyazaki, Miyazaki-City, Miyazaki,
Japan
2National Institute of Technology, Ube College, Ube-City, Yamaguchi, Japan
3Graduate School of Engineering, Hiroshima University, Higashi-Hiroshima,
Hiroshima, Japan
pp. 270–274
ABSTRACT
In 2016, we conducted a survey of high school students regarding science
classes, and found that the percentage of high school students who answered
that they "like science" or "science is important"
was lower than for other subjects. However, more than 80% of elementary
and junior high school students answered that they ``like experiments and
observations.'' Additionally, a 2019 smartphone penetration rate survey
found that approximately 90% of students use smartphones. Additionally,
recent advances in VR technology have been remarkable. Based on the above,
I thought that creating a simulation app using VR technology using smartphones
could change the way high school students think about science classes.
In this paper, we developed a new simulation application for science experiments.
The subjects were asked to experience the newly created app and answer
a questionnaire. The average score was 4 out of 5, which was poor. However,
a problem was also discovered at the same time. The problem is that this
app is a simulation app, so the user experience is not very good, so I
would like to develop an app that is a little more user-friendly in the
future. I would like to create apps for other fields while improving the
problem.
ARTICLE INFO
Article History
Received 14 December 2022
Accepted 06 April 2024
Keywords
Chemistry
Education
Physics
Science
Simulation
Virtual reality
10312
Research Article
13.Kinetic Analysis of Omnidirectional Mobile Robot with Symmetry Roller’s
Arrangement
Kenji Kimura1, Kazuo Ishii2
1Department of Control Engineering, National Institute of Technology, Matsue
College,4-4 Nishi-ikuma-cho, Matsue-shi, Shimane, 690-8518, Japan
2Graduate School of Life Science and engineering, Kyushu Institute of Technology,
2-4 Hibikino, Wakamatsu-ku, Kitakyushu-shi 808-0196, Fukuoka, Japan
pp. 275–281
ABSTRACT
In recent years, the efficient mobility of omnidirectional mobile robots
is desired in the logistics industry. Hence, various types of rollers are
installed in mobile robots. These include omnidirectional rollers, which
are characterized with excellent omnidirectional mobility and are considered
easy to control. Herein, considering that the side surface of the mechanism
is circular, the kinematics of the mechanism assuming an arbitrary arrangement
on this circle is derived. Previous research has evaluated the roller arrangement
from the perspective of the speed efficiency of the drive roller. Meanwhile,
this research focuses on a mobile robot equipped with three omni-rollers.
Furthermore, focusing only on the translational speed of the robot, its
motion efficiency is evaluated. The distribution of the robot’s translational
speed is studied, the area of the region is used as the evaluation function,
and its behaviors are analyzed.
ARTICLE INFO
Article History
Received 10 November 2023
Accepted 18 May 2024
Keywords
Mobile robot
Omni-roller
Translational motion
Motion analysis of mobile robot
10313
Research Article
14.A Research on a System Using Deep Learning for Inferring Piano Performance
Yoshiki Hori, Eiji Hayashi
Kyushu Institute of Technology, 680-4 Kawazu, Iizuka-shi, Fukuoka, 820-8502,
Japan
pp. 282–285
ABSTRACT
Achieving expressive and human-like automated piano performances has proven
challenging. This study proposes a deep learning system to infer expressive
nuances from musical scores, addressing the limitations of traditional
rule-based approaches. By leveraging neural networks to learn the mapping
between scores and expert performances, the system automates the inference
process, improving accuracy while enhancing efficiency. This novel application
of deep learning shows promise for advancing automated music performance
and enabling more artistically expressive renditions. The insights gained
could have broader implications for computer-aided musical interpretation
and synthesis.
ARTICLE INFO
Article History
Received 30 November 2023
Accepted 05 April 2024
Keywords
Automatic piano
Computer music
Deep learning
10314
Research Article
15.Novel Analysis on the Optoelectronic Amplification Function for Photon
Transport Transistor Circuit Using AC-based F Parameter
Shimon Hattori1, Osamu Matoba1, Toshiki Tanaka2, Yusuke Kawakami3, Tetsuo Hattori4
1Kobe University, 1-1 Rokkodai-cho, Nada-ku, Kobe City 675-8061, Japan
2Kinkei System Corporation, 8-2-61 Nanko-Higashi, Suminoe-ku, Osaka 559-0031,
Japan
3NIT Kagawa College, 355 Chokushi-cho, Takamatsu, Kagawa 761-8058, Japan
4Kagawa University, 1-1 Saiwai-cho, Takamatsu, Kagawa 760-0016, Japan
pp. 286–293
ABSTRACT
The new concept of Photon Transport Transistor (PTT) as an optoelectronic
amplification device has been proposed by the researcher at IBM Research
Laboratory in 1989, as an alternative to Bipolar Junction Transistor (BJT).
The PTT is composed by the opto-coupling of light emitting device and light
receiving one. In this paper, we analyze the amplification function of
PTT from the viewpoint of electronic equivalent circuit. For this purpose,
we newly derive the AC (Alternating Current) based F parameter of the PTT
emitter common circuit with fixed bias for AC small signal amplifier, using
the VI characteristic equations of light emitting diode (LED) and photo
diode (PD). Also, we discuss the amplification degrees of current, voltage,
and power in the amplifier, using the derived parameter.
ARTICLE INFO
Article History
Received 30 December 2023
Accepted 21 April 2024
Keywords
PTT
LED
PD
Positive feedback circuit
Tabletop role-playing game
Amplification function
AC-based F parameter
10315